fbpx

Grade 1

Mathematics

The objective of teaching Mathematics is to develop the skills of problem-solving and logical reasoning within learners. In Grade 1, the course is structured to provide an understanding of basic numerical concepts along with questions pertaining to the learners’ level of comprehension.

LEARNING OBJECTIVES

Concept

  • The learner understands and appreciates the concept of numbers.
  • The learner attempts to conceptualize simple data into pictorial representations.

Confidence

  • The learner creates simple shapes and patterns.
  • The learner compares identifying elements of simple.

Clarity

  • The learner comprehends and classifies shapes and patterns taught.
  • The learner describes objects in terms of their colors and shapes.

Application

  • The learner solves day to day problems with the use of basic arithmetic concepts.
  • The learner develops proficiency over simple shapes and patterns and relates it to the real world.

Innovation

  • The learner develops inquisitiveness towards finding logics behind every unknown concept.
  • The learner measures short lengths through hands, footsteps, and fingerprints.

Compassion

  • The learner develops a feeling of respect for one’s peers.
  • The learner encourages peers to progress towards solving arithmetic problems within capacities.

LEARNING outcomes

Concept - The learner is able to:

  • compose and decompose numbers up to 20 (e.g.- 6 can be composed using 1 and 5 or 2 and 4 or 3 or 3);
  • solve problems of addition and subtraction of whole numbers up to 20.

Confidence - The learner is able to:

  • replicate basic shapes and patterns taught and found in day-to-day life;
  • describe basic similarities and differences in 2-D shapes.

Clarity - The learner is able to:

  • identify common 2-D shapes and basic patterns;
  • describe core similarities and differences among common 2-D shapes and basic patterns.

Application - The learner is able to:

  • use the concepts of addition and subtraction of basic whole numbers that can be performed on fingers of 6-7 year old;
  • compare two-digit numbers using place-values and appropriate signs.

Innovation - The learner is able to:

  • feel motivated to learn more;
  • create symmetrical designs and patterns using painting blocks and paper folding.

Compassion - The learner is able to:

  • learn basic sharing values;
  • be kind to others.
Scroll to Top